--// Services local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local TweenService = game:GetService("TweenService") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local player = Players.LocalPlayer --// CONFIG local BURST = 5 local DELAY = 0.04 local RANGE = 1000 local MAX_TARGETS = 3 local FLY_SPEED = 60 local WALK_SPEED = 32 --// STATE local currentCharacter = nil local auraEnabled = false local tpEnabled = false local flyEnabled = false local infJumpEnabled = false local speedEnabled = false --// GUI local gui = Instance.new("ScreenGui", game.CoreGui) gui.Name = "OpenSourceGUI" local frame = Instance.new("Frame", gui) frame.Size = UDim2.new(0, 260, 0, 260) frame.Position = UDim2.new(0.4, 0, 0.4, 0) frame.BackgroundColor3 = Color3.fromRGB(15,15,15) frame.Active = true frame.Draggable = true local title = Instance.new("TextLabel", frame) title.Size = UDim2.new(1,0,0,30) title.Text = "made by _OpenSource_" title.BackgroundColor3 = Color3.fromRGB(25,25,25) title.TextColor3 = Color3.new(1,1,1) title.TextScaled = true -- Button creator local function createButton(text, posY) local btn = Instance.new("TextButton", frame) btn.Size = UDim2.new(0.8,0,0,30) btn.Position = UDim2.new(0.1,0,posY,0) btn.Text = text .. ": OFF" btn.BackgroundColor3 = Color3.fromRGB(120,0,0) btn.TextColor3 = Color3.new(1,1,1) btn.TextScaled = true btn.MouseEnter:Connect(function() TweenService:Create(btn, TweenInfo.new(0.15), { Size = UDim2.new(0.85,0,0,32) }):Play() end) btn.MouseLeave:Connect(function() TweenService:Create(btn, TweenInfo.new(0.15), { Size = UDim2.new(0.8,0,0,30) }):Play() end) return btn end local auraBtn = createButton("Kill Aura", 0.18) local tpBtn = createButton("TP to NPCs", 0.32) local flyBtn = createButton("Fly", 0.46) local jumpBtn = createButton("Infinite Jump", 0.60) local speedBtn = createButton("Speed", 0.74) -- Toggle helper local function toggle(btn, state, name) state = not state btn.Text = name .. (state and ": ON" or ": OFF") TweenService:Create(btn, TweenInfo.new(0.2), { BackgroundColor3 = state and Color3.fromRGB(0,170,0) or Color3.fromRGB(120,0,0) }):Play() return state end auraBtn.MouseButton1Click:Connect(function() auraEnabled = toggle(auraBtn, auraEnabled, "Kill Aura") end) tpBtn.MouseButton1Click:Connect(function() tpEnabled = toggle(tpBtn, tpEnabled, "TP to NPCs") end) flyBtn.MouseButton1Click:Connect(function() flyEnabled = toggle(flyBtn, flyEnabled, "Fly") end) jumpBtn.MouseButton1Click:Connect(function() infJumpEnabled = toggle(jumpBtn, infJumpEnabled, "Infinite Jump") end) speedBtn.MouseButton1Click:Connect(function() speedEnabled = toggle(speedBtn, speedEnabled, "Speed") end) -- Character tracking local function setCharacter(char) currentCharacter = char end if player.Character then setCharacter(player.Character) end player.CharacterAdded:Connect(setCharacter) -- Infinite Jump UserInputService.JumpRequest:Connect(function() if infJumpEnabled and currentCharacter then local hum = currentCharacter:FindFirstChildOfClass("Humanoid") if hum then hum:ChangeState(Enum.HumanoidStateType.Jumping) end end end) -- Fly local velocity RunService.RenderStepped:Connect(function() if not currentCharacter then return end local root = currentCharacter:FindFirstChild("HumanoidRootPart") local hum = currentCharacter:FindFirstChildOfClass("Humanoid") -- Speed if hum then hum.WalkSpeed = speedEnabled and WALK_SPEED or 16 end -- Fly if flyEnabled and root then if not velocity then velocity = Instance.new("BodyVelocity") velocity.MaxForce = Vector3.new(1e5,1e5,1e5) velocity.Parent = root end local move = Vector3.zero local cam = workspace.CurrentCamera if UserInputService:IsKeyDown(Enum.KeyCode.W) then move += cam.CFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.S) then move -= cam.CFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.A) then move -= cam.CFrame.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.D) then move += cam.CFrame.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.Space) then move += Vector3.new(0,1,0) end if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then move -= Vector3.new(0,1,0) end if move.Magnitude > 0 then velocity.Velocity = move.Unit * FLY_SPEED else velocity.Velocity = Vector3.zero end elseif velocity then velocity:Destroy() velocity = nil end end) -- MAIN LOOP task.spawn(function() while true do task.wait(DELAY) if not currentCharacter then continue end local root = currentCharacter:FindFirstChild("HumanoidRootPart") local tool = currentCharacter:FindFirstChildOfClass("Tool") -- ✅ UNIVERSAL TOOL if not root then continue end local folder = workspace:FindFirstChild("Characters") if not folder then continue end local remote = ReplicatedStorage:WaitForChild("Assets") :WaitForChild("Remotes") :WaitForChild("MeleeHitVerification") -- Kill Aura (UNIVERSAL) if auraEnabled and tool then local targets = {} for _, target in pairs(folder:GetChildren()) do if target ~= currentCharacter then local humanoid = target:FindFirstChild("Humanoid") local targetRoot = target:FindFirstChild("HumanoidRootPart") if humanoid and targetRoot and humanoid.Health > 0 then local distance = (root.Position - targetRoot.Position).Magnitude if distance <= RANGE then table.insert(targets, { humanoid = humanoid, distance = distance }) end end end end table.sort(targets, function(a, b) return a.distance < b.distance end) for i = 1, math.min(MAX_TARGETS, #targets) do for j = 1, BURST do remote:FireServer(tool, targets[i].humanoid, 2) end end end -- TP if tpEnabled then local closest = nil local shortest = math.huge for _, target in pairs(folder:GetChildren()) do if target ~= currentCharacter then local humanoid = target:FindFirstChild("Humanoid") local targetRoot = target:FindFirstChild("HumanoidRootPart") if humanoid and targetRoot and humanoid.Health > 0 then local dist = (root.Position - targetRoot.Position).Magnitude if dist < shortest then shortest = dist closest = targetRoot end end end end if closest then root.CFrame = closest.CFrame * CFrame.new(0, 0, -3) end end end end)